Max/MSP/Jitter for Music: A Practical Guide to Developing by V. J. Manzo

By V. J. Manzo

In Max/MSP/Jitter for Music, professional writer and song technologist V. J. Manzo offers a common creation to a robust programming language that may be used to write down customized software program for musical interplay. via transparent, step by step directions illustrated with quite a few examples of operating structures, the e-book equips you with every thing you must understand with the intention to layout and entire significant song tasks. The ebook additionally discusses how you can engage with software program past the mouse and keyboard via use of digital camera monitoring, pitch monitoring, online game controllers, sensors, cellular units, and extra.

This e-book might be of targeted worth for everybody who teaches song at any point, from school room teachers to ensemble administrators to personal studio teachers. even if you must create uncomplicated workouts for starting performers or extra complicated courses for aspiring composers, this e-book will enable you write custom-made software program which may supplement or even motivate your educational ambitions.

No professional foreknowledge is needed to take advantage of this e-book to brighten up your adventure with tune know-how. Even musicians without past programming talents can discover ways to complement their classes with interactive tutorial instruments, to boost adaptive tools to help in composition and function actions, and to create dimension instruments with which to behavior research.

This ebook permits you to:

-Learn easy methods to layout significant initiatives for composition, functionality, tune treatment, guideline, and research
-Understand robust software program via this obtainable advent, written for newbies
-Follow alongside via step by step tutorials
-Grasp the foundations by means of downloading the wide software program examples from the significant other web site

This publication is perfect for:

-Music educators in any respect degrees seeking to combine software program in instruction
-Musicians drawn to how software program can enhance their perform and function
-Music composers with an curiosity in designing interactive track
-Music therapists seeking to tailor courses to the wishes of particular teams or members

And all who're attracted to song know-how.

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Max/MSP/Jitter for Music: A Practical Guide to Developing Interactive Music Systems for Education and More

In Max/MSP/Jitter for song, professional writer and tune technologist V. J. Manzo presents a elementary creation to a robust programming language that may be used to jot down customized software program for musical interplay. via transparent, step by step directions illustrated with various examples of operating structures, the ebook equips you with every little thing you must comprehend so that it will layout and entire significant song initiatives.

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Post yr word: First released in 1996
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Extra info for Max/MSP/Jitter for Music: A Practical Guide to Developing Interactive Music Systems for Education and More

Example text

The toggle object is an on/off switch for Max objects. Like a light switch, toggle has two states: on or off. The toggle is such a common object in Max that it has its own key command shortcut for putting the object in your patch by pressing the t key. 19. Create a new object called toggle 20. 5 sends a random number out. maxpat 21. Lock the patch and click on the toggle to turn it on An X means the toggle is on and that the metro object will begin sending out bang messages to the button every 500 milliseconds.

Combining steps in this way will help us to get through the instructions with greater speed while reinforcing your understanding of how certain objects work. In this way, the instruction “create a message box containing the numbers 41 and 38” actually combines several smaller, and hopefully intuitive, instructions into a single step. I will slowly stop mentioning key commands and other shortcuts for objects and tasks that I’ve already introduced. The RAT Patch Create a new patch and 1. Create a new object (press n) called random The random object takes a number as its only argument and randomly generates a number between 0 and one less than the argument when it receives a bang in its inlet.

These two programs will be the basis of future projects related to composition and performance. Since you’ve already learned a number of objects in the previous chapter, let’s agree that when you’re asked to create an object that you already know, like button, for example, it will be sufficient for me to say “create a button” instead of repeating the process of creating a new object box and typing in the word button. Combining steps in this way will help us to get through the instructions with greater speed while reinforcing your understanding of how certain objects work.

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